![]() If playing solo isn't your thing or you want to try something different, there's the returning competitive two-player mode. In some cases you'll have rows of clear bubbles to topple, and in others you have to carefully ricochet paths filled with wooden blocks you really have to make every shot count in these instances. The devs have gleefully designed certain stages, usually latter ones, so that most of these hazards give you quite a workout. Other obstacles and objects include wooden blocks which prevent you from ricocheting shots, a flashy orb that make all specific bubbles disappear when touched, and, more rarely, a cannonball that destroys everything in its path when launched. ![]() Perhaps the biggest of these are transparent bubbles which can't be destroyed, meaning you have to get the bubbles above to remove them from the field. While bubble ceiling structures follow in the vein of its predecessor, there's extra touches that make the overall trek more challenging. The Sega Saturn port even has an "X2" version with new levels as a separate mode, so there's a lot going on here. This change ensures you'll have a different experience with every playthrough. However, the second game takes the Darius approach where, after you finish a batch of stages, you can then choose between two paths on a big branching map. In the first, for instance, completion is always linear and you beat the same stages in every session. You can't take your time either: each potential shot is on a brief time limit, not to mention the ceiling slowly makes its way down the longer it takes to complete a stage.īust-A-Move 2 carries over this concept and these aspects into a bigger game, expanding on them while also including new features. Accomplishing this will quickly end the stage, but failing will likely result in doom if you panic with subsequent shots. But to perform such a feat, you need to first ricochet your shot off a wall and hit said bubble. ![]() You can attempt to piecemeal this structure by "chiseling" its middle, or you can go for the final top bubble that everything else is latching to. One such example involves a mixed collection of bubbles in the shape of a giant arrow pointing down at your dragon. Sounds easy, but with any well-made puzzle game, completing such a task takes actual thought and effort.Ĭeiling bubbles are connected together and usually lined in abstract positions, made so that you can't simply point and fire at a specific bubble without hassle. Bust-A-Move puts an interesting twist on the formula where, instead of dropping bricks, Tetrominos, or some other variation down to a surface below, here you must shoot bubbles of differing colors upward to a ceiling of bubble structures. The main objective is to clear all bubbles within contained fields in order to advance, doing so until you either lose or complete every stage. The original Puzzle Bobble, known as Bust-A-Move when first published in the US, is a Bubble Bobble spin-off where the Bubble Dragons perform tile-matching maneuvers to make three bubbles of the same color disappear. Bust-A-Move 2: Arcade Edition (Saturn) review ![]()
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